• Wrote gameplay code
    • Day/night system
    • Skills system
    • Internal systems of the spirit children including feeding, dying and happiness
    • Resource spawning
    • End game logic and cinematics
    • Pause menu.
  • Designed gameplay systems, UI and visuals
  • Iterated in response to playtest data

I worked on Godlands for about 22 weeks with a team of 5 other students in 2015 for GAM 394/395 Game Development Capstone at DePaul University, taught by Brian Schrank. It was made using Unity in C#. The other students on the team were Chris Wade, David Legare, Andrew “Parker” Murphy, Tasha Pepper and Wyatt Zink.


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