- Wrote gameplay code
- Day/night system
- Skills system
- Internal systems of the spirit children including feeding, dying and happiness
- Resource spawning
- End game logic and cinematics
- Pause menu.
- Designed gameplay systems, UI and visuals
- Iterated in response to playtest data
I worked on Godlands for about 22 weeks with a team of 5 other students in 2015 for GAM 394/395 Game Development Capstone at DePaul University, taught by Brian Schrank. It was made using Unity in C#. The other students on the team were Chris Wade, David Legare, Andrew “Parker” Murphy, Tasha Pepper and Wyatt Zink.