This is the final video for Shiny Ball Go!, a game I worked on for Game Mod Workshop (GAM 392) at DePaul over Winter Quarter 2014. I was the lead programmer on a team of five people. I concentrated on gameplay programming, including camera behavior, character controls, obstacle interactions, the checkpoint system and the high score screen that saves between instances of the game. The game was made in Unity, with programming in C#.
I’m happy with how the game came out. I still see ways to improve it, but I feel like for 10 weeks as a student project it was pretty good. The professor, Ryan Wiemeyer, was very critical of everyone’s games in the class but in the end we were able to impress him.