Portfolio

Mortal Kombat 11

Mortal Kombat 11

I worked as a Software Engineer on the Gameplay team at NetherRealm Studios.

  • Worked with engine developers to support large ragdoll props with high visual quality and minimal technical issues
  • Worked with engine developers to re-architect the live content systems to empower community managers to implement live content with minimal developer overhead
  • Implemented gameplay systems managing Konsumables and the Premium Shop
  • Implemented key features for saving progression in the Krypt involving serverside code
  • Implemented downloadable content using first party systems
  • Implemented BI event hooks to support business analysis of player behavior and in-game economies

Injustice 2

Injustice 2

I worked as an Associate Software Engineer on the Gameplay team at NetherRealm Studios.

  • Worked with other disciplines to improve the appearance of in game cloth
  • Managed live content visible on the main menu
  • Managed save data to prevent breakage and ease development
  • Re-architected the gameplay user management backend system
  • Implemented downloadable content using first party systems
  • Implemented BI event hooks and managed backend system

Mortal Kombat X

Mortal Kombat X

I worked as a Junior Software Engineer on the Gameplay team at NetherRealm Studios.

  • Implemented gameplay features
  • Performed key work for deployment of Enhanced Online Beta

ReCloned Podcast

ReCloned Podcast

I co-created and co-run ReCloned Podcast.

  • Edited audio of podcast episodes
  • Posted episodes to RSS feed
  • Maintained a steady schedule over months of releases
  • Planned episode discussions and researched episode trivia

Antiques Appraisal Bot

AppraisalBot

I created and run Antiques Appraisal Bot on Twitter.

  • Utilized API for public domain images from the Metropolitan Museum of Art (More Details)
  • Integrated computer vision to analyze image contents
  • Used Amazon Lambda to create a regularly posting Twitter bot
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